Despina
Despina is a puzzle-platformer with a boss fight, telling the story of the forgotten daughter of Poseidon and Demeter.
Despina é um puzzle-platformer com uma boss fight, contando a história da filha esquecida de Poseidon e Deméter.
----------------------------------------------------------------------------------------------------------
Mouse & Keyboard Controls/ Controles de teclado & Mouse:
Mouse or WASD + Enter - Menu
AD - Walk / Andar
W - Jump / Pular
I - Ice shot / Tiro de gelo
K - Melee atack / Ataque de perto
Space - Push & pull / Puxar & empurrar
P - Restart level / Recomeçar nível
Enter - Skip or close text / Pular ou fechar texto
----------------------------------------------------------------------------------------------------------
Controller Controls:
Dpad + B - Menu
Joystick - Walk / Andar
A - Jump / Pular
Y - Ice shot / Tiro de gelo
X - Melee atack / Ataque de perto
LB - Push & pull / Puxar & empurrar
Start - Restart level / Recomeçar nível
B - Skip or close text / Pular ou fechar texto
----------------------------------------------------------------------------------------------------------
This game was made as a project for our game design course. Check out our classmates' games too:
Esse jogo foi feito como um projeto para o nosso curso de game design. Teste os outros jogos de nossa turma também:
Status | Prototype |
Platforms | HTML5, Windows |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Despoena |
Genre | Platformer |
Made with | Construct |
Tags | 2D, Boss battle, Construct 2, Female Protagonist, Indie, mythology, Pixel Art, Puzzle-Platformer, Short, Singleplayer |
Average session | About a half-hour |
Languages | English, Portuguese (Brazil) |
Inputs | Keyboard, Mouse, Gamepad (any) |
Download
Click download now to get access to the following files:
Comments
Log in with itch.io to leave a comment.
Not a bad platformer/puzzle game, I like the story and music and the puzzle elements, but I think the boss might not be working as intended? Managed to create the platforms but the boss still wasn't visually registering any attacks done to them?
i didnt even look at the text below this game and i was able to figure out the controls. That's good game design in action.